2 research outputs found

    Leap Motion Presenter

    Get PDF
    The Leap Motion controller is a device that reads the precise position of a person’s hands in the space above it. The purpose of this project is to create a prototype of an application that uses the Leap Motion controller to create and run a presentation. The hand and gesture recognition of the Leap Motion device facilitates an intuitive application that enables presenters to interact less with their computer and more with their audience. The application is written in Java 8, and is heavily based on the JavaFX graphics library. While there remain imperfections in the application, the application is a working prototype that demonstrates the strengths of gesture-based presentation software and demonstrates how an existing software task can be enhanced with new technology

    Network Latency and Cloud Games: A Study Using GamingAnywhere

    Get PDF
    Thin client gaming services (services that utilize a cloud gaming model) allow consumers with low-end computers to play high-end video games. Thin client gaming services run the game in the cloud, receive input from the user, and send the visuals of the game to the user’s computer. The performance of thin client games is linked the quality of the user’s Internet connection, in which a common bottleneck is network latency. We performed a study to analyze the relationship between network latency, performance, and quality of experience (QoE) of thin client games. We introduced artificial latency between a server and client. Participants of our study performed worse and had a lower QoE as the latency increased, with a sharp decline in performance and QoE at an intermediate latency
    corecore